Month: November 2018

DayZ Xbox One X – Return to the Mayhem

DayZ Xbox One

Alright, DayZ on the Xbox One X as beta (game preview).   I’ll keep this very short.

After for some weeks and a few updates later i see a pattern  going on.

A pattern that has been going on for 5 years on PC version of Dayz.

The usual player progression save wipes occur after every version update which of course suck big time. Nothing more annoying than starting over by force.

The console version (unlike steam standalone) has the character saved per console (where DayZ is installed on the hard drive), not per account. This mean if you sign into another account in Xbox One, then that account would play DayZ’s saved player from the original account that initially started that player.
So if one wished to start another character, they would have to use another Xbox One console with a separately installed DayZ.

Most of the beta preview servers are set for night time (pitch black), heavy rain and fog to the extreme (which barely ever changes), making the game very difficult to play.
Btw. No private servers for the Xbox One yet.

There are the classic bugs and new ones from zeds going through doors, weapon misalignment, item that don’t work as they should and now more than ever since the last update, crashes.

Yes crashes. That horrible screen freeze with the static hardware error noise that absolutely can’t be healthy for a Xbox One.
I would believe that crashes would be top priority especially after an update that made it worse.

All that aside there still is one thing that really worries me.

Will they treat the Xbox One (or any console)  version like they did/do the PC?

The PC version has been in beta for 5 years.
Meaning incomplete with everlasting updates.

Will the console version be subject to a everlasting beta state to piss us off every now and then?

Be sure to submit any bugs and feedback at feedback.bistudio.com

Escape From New York (1981)

Silent Rage (1982)