Well, it’s here and strange as heck!
The online multiplayer Red Dead 2 seems to have a weird start.
I mean RDR2 single player feels very different to RDR2 online and totally different from RDR1 multiplayer which of course is one of the best multiplayer setups in a game to date.
The instances for online missions is ok i guess but i really don’t like being forced to join up with others to play a mission especially a mission one never has done before.
Worst yet, having to join up with some fellow gunslingers to progress through a mission for online unlocks, without the availability of solo play progression.
Where are the gang hideout gunfight plays like in the first RDR multiplayer?
I read online that they are there but none have triggered for me so far. Maybe i must progress further in the online missions. Not sure yet.
No private or passive free roam.
One may be unfortunate enough to stumble upon an online session filled with little kids yelling like retards going in an instant kill fest especially for new spawned players.
This of course ruins the whole gaming experience online.
Affordability has gone crazy.
Everything from single player to online costs 3 to 4 times as much and making money online. Not to mention one makes very little loot from various activities and it is tedious work. Many hour one will have to put in just to afford a new saddle.
This may be no mistake as it makes way for Rockstar’s micro-transactions like the GTA5 shark cards. Nice way to piss off many gamers again.
Is it too early to complain? Sure, it could be but like always i doubt any major overhaul of righteous updating will happen anytime.
Also, have fun spending 900 hours to reach level 50, which would be a pleasure if the online experience currently didn’t suck bad.
At least we have Read Dead Redemption 1 multiplayer (in HD 1080p or 4K) thanks to Xbox One X enhanced.
Alright, DayZ on the Xbox One X as beta (game preview). I’ll keep this very short.
After for some weeks and a few updates later i see a pattern going on.
A pattern that has been going on for 5 years on PC version of Dayz.
The usual player progression save wipes occur after every version update which of course suck big time. Nothing more annoying than starting over by force.
The console version (unlike steam standalone) has the character saved per console (where DayZ is installed on the hard drive), not per account. This mean if you sign into another account in Xbox One, then that account would play DayZ’s saved player from the original account that initially started that player.
So if one wished to start another character, they would have to use another Xbox One console with a separately installed DayZ.
Most of the beta preview servers are set for night time (pitch black), heavy rain and fog to the extreme (which barely ever changes), making the game very difficult to play.
Btw. No private servers for the Xbox One yet.
There are the classic bugs and new ones from zeds going through doors, weapon misalignment, item that don’t work as they should and now more than ever since the last update, crashes.
Yes crashes. That horrible screen freeze with the static hardware error noise that absolutely can’t be healthy for a Xbox One.
I would believe that crashes would be top priority especially after an update that made it worse.
All that aside there still is one thing that really worries me.
Will they treat the Xbox One (or any console) version like they did/do the PC?
The PC version has been in beta for 5 years.
Meaning incomplete with everlasting updates.
Will the console version be subject to a everlasting beta state to piss us off every now and then?
Be sure to submit any bugs and feedback at feedback.bistudio.com
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